AI Insights · Timothy · January 2022
Top 5 Mech Games on Android in Central America Q4 2021
In Q4 2021, the top 5 mech games on Android in Central America demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their metrics.
In Q4 2021, the top 5 mech games on Android in Central America showcased diverse trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive view of their performance.
Metal Revolution by Yoozoo (Singapore) Pte. Ltd saw a significant rise in weekly revenue, starting with a modest $2 in late September and peaking at around $1.2K by the end of October. The game maintained a steady revenue stream, averaging between $400 and $650 weekly in December. Weekly downloads surged initially, reaching a peak of approximately 264K in late October, followed by a gradual decline to around 48K by the end of December. Active user numbers mirrored this trend, climbing to 244K in early November before tapering off to around 89K by the end of the quarter.
Robot Game: Car Robot from Zego Global Publishing had fluctuating weekly downloads, peaking at 72.7K in early October, then gradually decreasing to about 14K by the end of December. The active user base also showed a downward trend, starting from 97.8K in mid-October and dropping to 21.6K by the quarter's end.
Limo Robot Car Game:Robot Game by Happy Family Studio experienced a steady increase in weekly downloads in October, peaking at 63.8K, followed by a decline to around 17.6K in early December, before stabilizing at approximately 21.9K by the end of the quarter. Active users followed a similar pattern, reaching 83.6K in late October and then stabilizing around 47.7K towards the end of December. Revenue remained minimal, fluctuating between $8 and $39 throughout the quarter.
War Robots Multiplayer Battles from MY.GAMES B.V. maintained a robust weekly revenue, starting at $14.4K in late September and peaking at $22.8K in late December. Weekly downloads were relatively stable, with minor fluctuations, peaking at around 31.1K in mid-November and ending the quarter at approximately 29.2K. The game’s active user base consistently hovered around 100K, peaking at 120K in the final week of December.
Mech Arena - Shooting Game by Plarium Global Ltd showed consistent performance in weekly revenue, starting with $7.5K in late September and reaching a peak of $10.3K in late December. Weekly downloads were stable, ranging between 24K and 36K for most of the quarter, before a slight drop to around 12K in late December. Active user numbers remained strong, starting at 142K in late September and gradually declining to around 100K by the end of December.
For more insights and detailed analytics, visit Sensor Tower.